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Democs

Brief Description:

Democs is a conversation game that helps small groups to discuss public policy issues. No speakers or experts are needed, as pre-prepared cards contain all of the necessary facts. It works best for six people over two hours, but it is flexible.

Description:

Democs helps participants to take in information and to make that information meaningful.

The information on the topic is provided on playing cards which are dealt out in two rounds. Each time, people reflect on their cards and choose one or two that they feel are most important.

They take turns to read them out, explaining why they chose them, and then place them on the table. Next they cluster the cards, with each cluster representing a key issue relating to the topic.

Once they've voted on a range of responses or policy positions they try to create a response that everyone in the group can live with.


Used For:

Helping people find out about an issue, form and share their opinions with others and to work out whether there is a policy position that every member of the group can at least live with if not support enthusiastically.

Suitable participants:

Usually anyone who wants to is invited to participate although sometimes particular representatives are sought out.

For instance, the Human Genetics Commission, investigating over-the-counter genetic testing kits, was interested in the views of the general public and in those of members of their consultative panel.


Cost:

Low, a single kit costs £30 in a box or is free by email.
Developing the kits in the first place costs more (£5 - 10k), as does a full consultation using Democs.

Time Requirements:

Individual sessions are short: around two hours.

When To Use / What It Can Deliver:

You should use Democs when you want to give anyone who wishes the chance to participate in their own time and place and when you want to increase public understanding of an interest in an issue.

Democs can deliver participants that feel they can have a say and want to do so as well as some information about common ground and preferences.


When Not To Use / What It Cannot Deliver:

You should not use Democs when you just want a one-off session on a particular topic, as developing the information cards would be too expensive. It can also be dangerous to combine citizens and experts in a single game as the latter can dominate.

Democs cannot deliver lengthy deliberation, direct decisions, tangible outcomes or follow up in itself.


Strengths:

  • It encourages people to form an opinion on complex topics and empowers them to believe that they have a right to a say;
  • It avoids the passivity that can come with experts lecturing people;
  • It provides a safe place that will appeal to inexperienced participants;
  • The game format helps people to enjoy themselves while they talk.

Weaknesses:

  • Works better with a facilitator;
  • Common ground is not possible within a single game;
  • Representativeness is hard to achieve;
  • Can create conflict between participants.
  • It is hard to feed the results of a Democs process into decision-making.

Origin:

Gaming/Deliberative democracy
Designed by the New Economics Foundation to provide some of the deliberation of Citizens' Juries and Deliberative Polls but for a wider use.

Case Studies:


Related Methods


Restrictions In Use


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Further Information

Contact: New Economics Foundation
3 Jonathan Street,
London, SE11 5NH
Telephone: 020 7820 6300
Fax: 020 7820 6301
Email: democs@neweconomics.org
Web: http://www.neweconomics.org/gen/democs.aspx

Popular Methods
21st Century Town Meeting
Citizens Jury
Deliberative Polling
Open Space
Participatory Appraisal
Participatory Budgeting